


Tangerang – Seminar Mahasiswa BEAST 2025 merupakan bagian dari Bengkel Animasi Creative and Digital Arts Festival yang bertujuan memperkuat kompetensi serta wawasan mahasiswa dalam industri kreatif digital. Melalui sesi Conference, Masterclass, dan Business Matching, kegiatan ini menghadirkan para praktisi profesional yang membagikan pengalaman dan perspektif terkait tren industri, strategi kreatif, serta peluang karier. Ronny Gani menekankan pentingnya memahami besarnya peluang dalam industri kreatif serta perlunya mengarahkan generasi muda untuk memiliki visi yang tepat. Sementara itu, Sashya Subono membahas peran penting VFX dalam mengintegrasikan elemen tidak nyata ke dalam dunia nyata, pentingnya penyusunan showreel yang efektif, serta perlunya riset dan referensi dalam proses berkarya. Yoichi Ataka turut menjelaskan tren meningkatnya gaya anime dalam pasar global dan bagaimana studio seperti Polygon Pictures meresponsnya melalui animasi 3D berestetika 2D, serta membandingkan karakteristik animasi Western dan Eastern. Selain sesi materi, acara BEAST juga menghadirkan berbagai booth industri kreatif, seperti BRD Studios, MOGI, Disparekraf, serta sejumlah universitas. Diselenggarakan pada 29 November 2025, seminar ini diharapkan mampu melahirkan talenta muda yang siap bersaing secara profesional, memahami dinamika industri kreatif, dan mampu mengembangkan portofolio serta intellectual properties yang kompetitif di tingkat nasional maupun internasional. Melalui seminar BEAST, mahasiswa Universitas Bunda Mulia program studi Desain Interaktif dapat belajar memahami dan mengembangkan kemampuannya di industri kreatif, khususnya dalam peminatan game maupun animasi.
Tangerang – The BEAST 2025 Student Seminar is part of the Creative and Digital Arts Festival Animation Workshop, which aims to strengthen students’ competencies and insights in the digital creative industry. Through Conference, Masterclass, and Business Matching sessions, this activity presents professional practitioners who share their experiences and perspectives on industry trends, creative strategies, and career opportunities. Ronny Gani emphasized the importance of capturing the vast opportunities in the creative industry and the need to guide the younger generation to have the right vision. Meanwhile, Sashya Subono discussed the crucial role of VFX in integrating unreal elements into the real world, the importance of creating an effective showreel, and the need for research and references in the creative process. Yoichi Ataka also explained the increasing trend of anime styles in the global market and how studios like Polygon Pictures are responding to it through 3D animation with a 2D aesthetic, as well as comparing the characteristics of Western and Eastern animation. In addition to the material sessions, the BEAST event also featured various creative industry booths, such as BRD Studios, MOGI, Disparekraf, and several universities. Held on November 29, 2025, this seminar is expected to produce young talents who are ready to compete professionally, understand the dynamics of the creative industry, and are able to develop portfolios and intellectual property that are competitive at the national and international levels. Through the BEAST seminar, students of the Interactive Design study program at Bunda Mulia University can learn to understand and develop skills in the creative industry, particularly in games and animation.
